LIEF: Library to Instrument Executable Formats Version 0.15.1
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LIEF::PE::ResourceData Class Reference

Class which represents a Data Node in the PE resources tree. More...

#include <ResourceData.hpp>

Inheritance diagram for LIEF::PE::ResourceData:
Collaboration diagram for LIEF::PE::ResourceData:

Public Member Functions

 ResourceData ()
 
 ResourceData (std::vector< uint8_t > content, uint32_t code_page)
 
 ResourceData (const ResourceData &other)=default
 
ResourceDataoperator= (const ResourceData &other)=default
 
void swap (ResourceData &other) noexcept
 
 ~ResourceData () override=default
 
std::unique_ptr< ResourceNodeclone () const override
 
uint32_t code_page () const
 Return the code page that is used to decode code point values within the resource data. Typically, the code page is the unicode code page.
 
span< const uint8_t > content () const
 Resource content.
 
span< uint8_t > content ()
 
uint32_t reserved () const
 Reserved value. Should be 0
 
uint32_t offset () const
 Offset of the content within the resource.
 
void code_page (uint32_t code_page)
 
void content (std::vector< uint8_t > content)
 
void reserved (uint32_t value)
 
void accept (Visitor &visitor) const override
 
- Public Member Functions inherited from LIEF::PE::ResourceNode
 ResourceNode (const ResourceNode &other)
 
ResourceNodeoperator= (const ResourceNode &other)
 
 ResourceNode (ResourceNode &&other)
 
ResourceNodeoperator= (ResourceNode &&other)
 
void swap (ResourceNode &other)
 
 ~ResourceNode () override
 
uint32_t id () const
 Integer that identifies the Type, Name, or Language ID of the entry depending on its depth in the tree.
 
const std::u16string & name () const
 Name of the entry.
 
it_childs childs ()
 Iterator on node's children.
 
it_const_childs childs () const
 
bool has_name () const
 True if the entry uses a name as ID
 
uint32_t depth () const
 Current depth of the Node in the resource tree.
 
bool is_directory () const
 True if the current entry is a ResourceDirectory.
 
bool is_data () const
 True if the current entry is a ResourceData.
 
void id (uint32_t id)
 
void name (const std::string &name)
 
void name (std::u16string name)
 
ResourceNodeadd_child (const ResourceDirectory &child)
 Add a ResourceDirectory to the current node.
 
ResourceNodeadd_child (const ResourceData &child)
 Add a ResourceData to the current node.
 
void delete_child (uint32_t id)
 Delete the node with the given id
 
void delete_child (const ResourceNode &node)
 Delete the given node from the node's children.
 
void accept (Visitor &visitor) const override
 
- Public Member Functions inherited from LIEF::Object
 Object ()
 
 Object (const Object &other)
 
Objectoperator= (const Object &other)
 
template<class T >
output_t< T > as ()
 
template<class T >
output_const_t< T > as () const
 
virtual bool operator== (const Object &other) const
 
virtual bool operator!= (const Object &other) const
 
virtual ~Object ()
 

Static Public Member Functions

static bool classof (const ResourceNode *node)
 

Additional Inherited Members

- Public Types inherited from LIEF::PE::ResourceNode
enum class  TYPE { UNKNOWN = 0 , DATA , DIRECTORY }
 Enum that identifies the type of a node in the resource tree. More...
 
using childs_t = std::vector<std::unique_ptr<ResourceNode>>
 
using it_childs = ref_iterator<childs_t&, ResourceNode*>
 
using it_const_childs = const_ref_iterator<const childs_t&, ResourceNode*>
 
- Public Types inherited from LIEF::Object
template<class T >
using output_t = add_pointer_t<decay_t<T>>
 
template<class T >
using output_const_t = add_pointer_t<add_const_t<decay_t<T>>>
 

Detailed Description

Class which represents a Data Node in the PE resources tree.

Constructor & Destructor Documentation

◆ ResourceData() [1/3]

LIEF::PE::ResourceData::ResourceData ( )
inline

References LIEF::PE::DATA.

◆ ResourceData() [2/3]

LIEF::PE::ResourceData::ResourceData ( std::vector< uint8_t > content,
uint32_t code_page )
inline

References LIEF::PE::DATA.

◆ ResourceData() [3/3]

LIEF::PE::ResourceData::ResourceData ( const ResourceData & other)
default

◆ ~ResourceData()

LIEF::PE::ResourceData::~ResourceData ( )
overridedefault

Member Function Documentation

◆ accept()

void LIEF::PE::ResourceData::accept ( Visitor & visitor) const
overridevirtual

Implements LIEF::Object.

◆ classof()

static bool LIEF::PE::ResourceData::classof ( const ResourceNode * node)
inlinestatic

◆ clone()

std::unique_ptr< ResourceNode > LIEF::PE::ResourceData::clone ( ) const
inlineoverridevirtual

◆ code_page() [1/2]

uint32_t LIEF::PE::ResourceData::code_page ( ) const
inline

Return the code page that is used to decode code point values within the resource data. Typically, the code page is the unicode code page.

◆ code_page() [2/2]

void LIEF::PE::ResourceData::code_page ( uint32_t code_page)
inline

◆ content() [1/3]

span< uint8_t > LIEF::PE::ResourceData::content ( )
inline

◆ content() [2/3]

span< const uint8_t > LIEF::PE::ResourceData::content ( ) const
inline

Resource content.

◆ content() [3/3]

void LIEF::PE::ResourceData::content ( std::vector< uint8_t > content)
inline

◆ offset()

uint32_t LIEF::PE::ResourceData::offset ( ) const
inline

Offset of the content within the resource.

Warning
This value may change when rebuilding resource table

◆ operator=()

ResourceData & LIEF::PE::ResourceData::operator= ( const ResourceData & other)
default

◆ reserved() [1/2]

uint32_t LIEF::PE::ResourceData::reserved ( ) const
inline

Reserved value. Should be 0

◆ reserved() [2/2]

void LIEF::PE::ResourceData::reserved ( uint32_t value)
inline

◆ swap()

void LIEF::PE::ResourceData::swap ( ResourceData & other)
noexcept

The documentation for this class was generated from the following file: